Tips
Win
4.
Always-A-Laser (-)
6.
Go Pikachu Go (-)
3.
Captain Taylor (-)
1.
Folsom Prison (-)
ALWAYS-A-LASER (4) Set the tempo when winning by a margin of 2.75m last start at the track. Undefeated last 2 runs. Trace Tetrick and Tyler George are usually a competitive duo. Can take this out. GO PIKACHU GO (6) Close to a win last run here. Won't be far away during the run. Can give this a shake. CAPTAIN TAYLOR (3) Finished 4th last start here. Should bounce back. Expected to be flashing home. Could be value. FOLSOM PRISON (1) Ran home strongly to win last run here and has drawn to do little work. Possesses very good closing speed. Can't be left out of exotics.
Place
1. Folsom Prison (-)
D
L. Miller F
- T
D. Smith
2. Tickertape Hanover (-)
D
J. Long F
- T
R. Leonard
3. Captain Taylor (-)
D
K. Wilfong F
- T
K. Rucker
4. Always-A-Laser (-)
D
T. Tetrick F
- T
T. George
5. Joker Rockwell (-)
D
J. Ross F
- T
C. Stewart
6. Go Pikachu Go (-)
D
A. Bender F
- T
C. Groen
7. Fox Valley Julian (-)
D
B. Bates F
- T
W. Haynes Jr
8. Howard Hughes N (-)
D
M. Miller F
- T
K. Rucker Other Rules: Three place dividends paid. SP: Starting Price is the final fixed price offered by Stake.
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